This week, I continue to tackle to Visual Interface (VI) and begin to storyboard my Sonic Interface (SI) so that when Demo Day rolls around later this month, I’ll have all three interfaces ready to test. The VI is in pretty good shape right now, though it’s not as polished as I would like. It technically has two animated parts on the “Options” page, which is what I want, but the overall appearance of all artboards is still mediocre. Here’s how it looked at the beginning of the week:

I decided, after a lot of interation that included making this weird, eerie-kooking king character in Illustrator, to make a prototype that not works like this:


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